Structs and function design
Structs group related data; functions should state who owns what.
What you will be able to do
- Use struct for a fixed group of related fields.
- Return an explicit error enum for recoverable failures.
- Document ownership: who allocates and who frees.
In plain English
Pass large structs by pointer to avoid copies, and mark read-only pointers const. A function returns an error code or a sentinel; it should not print and continue as if nothing happened. Keep allocation and freeing close to the same owner.
#include <stdio.h>
typedef struct {
const char *slug;
const char *title;
int minutes;
} Course;
void print_course(const Course *course) {
printf("%s (%s) · %d min\n",
course->title, course->slug, course->minutes);
}
int main(void) {
Course html = { "html", "HTML Foundations", 120 };
print_course(&html);
return 0;
}Your turn
MediumAdd a course printer
Define a Course struct and a function that prints title and minutes.
C · starter
typedef struct {
const char *title;
int minutes;
} Course;Check your understanding before moving on.
Knowledge checkQuestion 1
Why pass a large struct as a const pointer?
Select an answer to continue
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