Drill 15: Real project — Builds and performance
Connect this example to a real project you could build.
What you will be able to do
- Connect this example to a real project you could build.
Practice task
Connect this example to a real project you could build.
using System.Collections.Generic;
using UnityEngine;
public class Pool : MonoBehaviour
{
[SerializeField] private GameObject prefab;
private readonly Queue<GameObject> available = new();
public GameObject Get()
{
if (available.Count > 0) return available.Dequeue();
return Instantiate(prefab);
}
public void Return(GameObject item)
{
item.SetActive(false);
available.Enqueue(item);
}
}Your turn
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Connect this example to a real project you could build.
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