Unity Foundations·Practice drills 6

Drill 14: Invalid input — C# components and the update loop

Describe what happens when the input is invalid.

Beginner 5 min read Lesson 147 of 300 Challenge included
What you will be able to do
  • Describe what happens when the input is invalid.

Practice task

Describe what happens when the input is invalid.

PlayerController.csC#
using UnityEngine;

public class PlayerController : MonoBehaviour
{
    [SerializeField] private float speed = 6f;
    private Rigidbody body;
    private Vector3 input;

    private void Awake()
    {
        body = GetComponent<Rigidbody>();
    }

    private void Update()
    {
        input = new Vector3(
            Input.GetAxisRaw("Horizontal"),
            0f,
            Input.GetAxisRaw("Vertical"));
    }

    private void FixedUpdate()
    {
        body.MovePosition(body.position + input.normalized * speed * Time.fixedDeltaTime);
    }
}
Your turn

Write your answer

Easy

Describe what happens when the input is invalid.

TEXT · starter
Your answer…
Study tools

Make it yours.

Keep a private note for this lesson, then turn the key ideas into flashcards you can revisit.

Sign in to save notes and flashcards.Both are private to your account and stay with your progress.
Sign in
Finished reading?

Lock in what you just learned.

Mark this lesson complete to save your place and move one step closer to the certificate.

Lesson 147 of 300 · 0% of course