Drill 29: Key term — Input and player control
Identify the key term in the example and define it.
What you will be able to do
- Identify the key term in the example and define it.
Practice task
Identify the key term in the example and define it.
using UnityEngine;
public class PlayerController : MonoBehaviour
{
[SerializeField] private float speed = 6f;
private Rigidbody body;
private void Awake()
{
body = GetComponent<Rigidbody>();
}
private void FixedUpdate()
{
float horizontal = Input.GetAxisRaw("Horizontal");
float vertical = Input.GetAxisRaw("Vertical");
Vector3 direction = new Vector3(horizontal, 0f, vertical).normalized;
body.MovePosition(body.position + direction * speed * Time.fixedDeltaTime);
}
}Your turn
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Identify the key term in the example and define it.
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