Drill 21: List the steps — C# components and the update loop
List the steps the code follows in order.
What you will be able to do
- List the steps the code follows in order.
Practice task
List the steps the code follows in order.
using UnityEngine;
public class PlayerController : MonoBehaviour
{
[SerializeField] private float speed = 6f;
private Rigidbody body;
private Vector3 input;
private void Awake()
{
body = GetComponent<Rigidbody>();
}
private void Update()
{
input = new Vector3(
Input.GetAxisRaw("Horizontal"),
0f,
Input.GetAxisRaw("Vertical"));
}
private void FixedUpdate()
{
body.MovePosition(body.position + input.normalized * speed * Time.fixedDeltaTime);
}
}Your turn
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List the steps the code follows in order.
TEXT · starter
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