Unity Foundations·Practice drills 10

Drill 25: List the steps — C# components and the update loop

List the steps the code follows in order.

Beginner 5 min read Lesson 257 of 300 Challenge included
What you will be able to do
  • List the steps the code follows in order.

Practice task

List the steps the code follows in order.

PlayerController.csC#
using UnityEngine;

public class PlayerController : MonoBehaviour
{
    [SerializeField] private float speed = 6f;
    private Rigidbody body;
    private Vector3 input;

    private void Awake()
    {
        body = GetComponent<Rigidbody>();
    }

    private void Update()
    {
        input = new Vector3(
            Input.GetAxisRaw("Horizontal"),
            0f,
            Input.GetAxisRaw("Vertical"));
    }

    private void FixedUpdate()
    {
        body.MovePosition(body.position + input.normalized * speed * Time.fixedDeltaTime);
    }
}
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List the steps the code follows in order.

TEXT · starter
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Lesson 257 of 300 · 0% of course