Unity Foundations·Practice drills 10

Drill 23: Real project — Builds and performance

Connect this example to a real project you could build.

Beginner 5 min read Lesson 240 of 300 Challenge included
What you will be able to do
  • Connect this example to a real project you could build.

Practice task

Connect this example to a real project you could build.

Pool.csC#
using System.Collections.Generic;
using UnityEngine;

public class Pool : MonoBehaviour
{
    [SerializeField] private GameObject prefab;
    private readonly Queue<GameObject> available = new();

    public GameObject Get()
    {
        if (available.Count > 0) return available.Dequeue();
        return Instantiate(prefab);
    }

    public void Return(GameObject item)
    {
        item.SetActive(false);
        available.Enqueue(item);
    }
}
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Connect this example to a real project you could build.

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Lesson 240 of 300 · 0% of course