Unity Foundations·Practice drills 8

Drill 19: Key term — Input and player control

Identify the key term in the example and define it.

Beginner 5 min read Lesson 193 of 300 Challenge included
What you will be able to do
  • Identify the key term in the example and define it.

Practice task

Identify the key term in the example and define it.

PlayerController.csC#
using UnityEngine;

public class PlayerController : MonoBehaviour
{
    [SerializeField] private float speed = 6f;
    private Rigidbody body;

    private void Awake()
    {
        body = GetComponent<Rigidbody>();
    }

    private void FixedUpdate()
    {
        float horizontal = Input.GetAxisRaw("Horizontal");
        float vertical = Input.GetAxisRaw("Vertical");
        Vector3 direction = new Vector3(horizontal, 0f, vertical).normalized;
        body.MovePosition(body.position + direction * speed * Time.fixedDeltaTime);
    }
}
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Identify the key term in the example and define it.

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Lesson 193 of 300 · 0% of course